3D Model & Texture Work

I currently work as a 3D & concept artist at an outsourcing studio. I’ve been doing model and texture work for videogame characters for over 5 years.

Bringing concept to life

Whenever I model, my main goal is to ensure the personality and style of a character are brought over to 3D space.

Original concept art provided by Gameloft Toronto.

Joining 2d and 3d

Being experienced as both 3D modeler and concept artist allows me to close the gap between the two.

Turnaround with my own interpretation of the character of Zagreus from the videogame Hades (2020).

High-poly sculpt, also by me. Created with Zbrush and Blender.

Professional work

Plants
vs Zombies 3

Worked as head 3D artist, created high/low poly models and textures of several characters and their props/weapons. You can see plenty of my work already in gameplay videos out there. Like this one.

Fortnite

Was involved as a 3D artist, worked on modeling, texturing, and LODs for props and environment.

Rumbleverse

Worked on the high-poly, low-poly and textures of a cosmetic (Captain’s Shorts) for this game as part of a test.

DC universe online

Worked as a 3D artist, mostly in high/low poly models of gear for characters and NPCs to wear as well as some vehicle textures.

Vicious Circle

Was a character texture artist and created alternate skins meant to be unlocked in the game.